They can start out at a remote part of the Earth, slowly moving undetected to the rest of the planet, or quickly evolve in a higher populated area trying to cause as much chaos early on as possible.
Multiple pathogens and strategies for infecting the world encourage players to explore different styles of play and strategies each time they play. In-game CDC announcements and news headlines pop up during play, giving feedback on how the players’ pathogen is faring. Just as real-life pathogens often evolve to counter humanity’s efforts to eradicate them, the player must do the same in Plague Inc. Less developed countries have a harder time fighting off the disease while richer countries scramble to find a cure. For example, evolving your pathogen to survive in warm water will increase the likelihood that it will infect those in humid areas. highlights the different ways that diseases can spread depending on environmental factors and specific countries’ economic status.
Players earn DNA points by infecting more countries, which they can use to add certain attributes to their pathogens, such as the ability able to spread via animals or cause more deadly symptoms like organ failure and insanity. Players start off by picking a country, trying to evolve their pathogen from a nonlethal disease into a highly infectious epidemic capable of ending life as we know it.
is an eerie pathogen simulator that lets you become a deadly disease set out to infect everyone on Earth.